Your shield is your armor and it grows with you. You have an Armor Score of 3 + your Spellcast trait and base damage thresholds of 9/19 at tier 1, 11/24 at tier 2, 13/31 at tier 3 and 15/38 at tier 4, with your level added as for any armor. Worn armor adds to these rather than replacing them. Thresholds are how hard a strike the shield turns; Armor Slots are how much battering it absorbs before it fails. It is up in any scene where you expect trouble. The GM may spend a Fear to land a strike before you raise it; with the shield down you are unarmored.

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