Alchemy, level 2. Grimoire. Recall 2.

  • Magic Lock: Make a Spellcast Roll (15) on an object you touch that can close. Once per rest on a success, lock it so that only creatures of your choice can open it. A magician with an hour to study the lock can break it.
  • Reveal: Make a Spellcast Roll. Anything magically hidden within Close range that the roll would succeed against is revealed.
  • Ward Alarm: Mark a Stress to ward a door or threshold you touch until your next rest. When a creature passes it you know, and you know whether they are a magician.
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