Black Magic, level 5. Spell. Recall 2.
When a target marks any number of Hit Points from an attack you make, spend a Hope to draw power through the wound: place a token on Take. The GM gains a Fear.
Black Magic, level 5. Spell. Recall 2.
When a target marks any number of Hit Points from an attack you make, spend a Hope to draw power through the wound: place a token on Take. The GM gains a Fear.