Alchemy, level 4. Grimoire. Recall 2.

  • Shape Material: Spend a Hope to shape a section of natural material you are touching (stone, ice, wood) to your purpose, no larger than you: a rough tool, a door, a step. You affect material within Close range of where you touch it.
  • Strengthen: Spend a Hope to harden a structure or object you touch until your next rest. It cannot be broken by nonmagical force, and magical attacks against it deal half damage.
  • Warding Circle: Mark a Stress to create a temporary magical circle where you stand. All adversaries within Melee range, or who enter it, take 2d12+4 magic damage and are knocked back to Very Close range.
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