Black Magic, level 1. Spell. Recall 1.
Touch a living creature and draw its power. A willing creature marks a Stress and you place a token on this card. An unwilling creature must be Restrained or helpless, or you must succeed on a Spellcast Roll against them while touching them; on a success they mark a Stress and you place a token, and you can keep drawing each time you act. A creature killed by Take yields 3 tokens. Tokens stay through rests. You can hold at most 2 + your tier. Spend a token to clear a Stress, clear an Armor Slot, or add a d10 to a magic damage roll. Each time you Take, the GM gains a Fear.